REPL: Read-Eval-Print-Loop
A REPL is an interactive program that allows the programmer to execute code and view the output in a piecewise pattern. The name explains the pattern.
* R - First some command is entered by the programmer and 'Read' by the program.
* E - The program 'evaluates' the input
* P - The output is 'printed'
*L - The cycle then continues, just like a 'loop', until the programmer exits.
A REPL is useful for experimenting with different features of a programming language.